There are currently 0 stubs. You can help us by expanding these articles!

Difference between revisions of "Life Bar"

From the Conker Wiki, the Conker encyclopedia
Jump to navigationJump to search
m (Text replacement - "Conker" to "Conker")
(reorganize)
 
Line 1: Line 1:
[[File:Life bar CBFD.jpg|thumb|A completed Life Bar in ''Bad Fur Day''.]]
[[File:Life bar CBFD.jpg|thumb|A completed Life Bar in ''Bad Fur Day''.]]
The '''Life Bar''' measures [[Conker]]'s health in the ''[[Conker series|Conker]]'' series. It is represented by [[Acorn]]s in ''[[Conker's Pocket Tales]]'' and the cancelled ''[[Twelve Tales: Conker 64]]'' and by [[Chocolate]] in ''[[Conker's Bad Fur Day]]'', ''[[Conker: Live & Reloaded]]'' and ''[[Conker's Big Reunion]]''.
The '''Life Bar''' is a recurring character in the ''[[Conker (franchise)|Conker]]'' franchise.
 
==Overview==
The Life Bar measures [[Conker]]'s health. It is represented by [[Acorn]]s in ''[[Conker's Pocket Tales]]'' and the cancelled ''[[Twelve Tales: Conker 64]]'' and by [[Chocolate]] in ''[[Conker's Bad Fur Day]]'', ''[[Conker: Live & Reloaded]]'' and ''[[Conker's Big Reunion]]''.


The acorn-based Life Bar in ''Pocket Tales'' and ''Twelve Tales'' can be replenished by numerous Acorns, whereas the chocolate-based Life Bar in ''Bad Fur Day'' only takes up to six Chocolates. The icon displays at the top-left corner in every game if Conker is hit by an enemy.
The acorn-based Life Bar in ''Pocket Tales'' and ''Twelve Tales'' can be replenished by numerous Acorns, whereas the chocolate-based Life Bar in ''Bad Fur Day'' only takes up to six Chocolates. The icon displays at the top-left corner in every game if Conker is hit by an enemy.


In ''Pocket Tales'', if Conker gets an Acorn, the Life Bar briefly displays and shows the Acorn total. By default, whenever the game is restarted, Conker has four Acorns in his life bar. A similar event happens in ''Bad Fur Day''—when Conker collects an Chocolate (and is missing at least one Chocolate), the Life Bar pops up and shows the Chocolate being added to it.
In ''Pocket Tales'', if Conker gets an Acorn, the Life Bar briefly displays and shows the Acorn total. By default, whenever the game is restarted, Conker has four Acorns in his life bar. A similar event happens in ''Bad Fur Day''—when Conker collects an Chocolate (and is missing at least one Chocolate), the Life Bar pops up and shows the Chocolate being added to it. In the game's Game Boy version, the life bar is represented by units of an Acorn, and every four units form an entire Acorn on the HUD. Conker starts his journey with four Acorn units. If Conker has two or fewer Acorns and the player restarts the game, the total is reset to two Acorn units, resulting in only half an Acorn being displayed on the life bar. If Conker has three or more Acorn units of health, they are retained whenever the game is restarted.
 
In the Game Boy version of ''Conker's Pocket Tales'', the life bar is represented by units of an Acorn, and every four units form an entire Acorn on the HUD (similar to [[triforcewiki:Piece of Heart|Pieces of Heart]] in ''[[triforcewiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series). Conker starts his journey with four Acorn units. If Conker has two or fewer Acorns and the player restarts the game, the total is reset to two Acorn units, resulting in only half an Acorn being displayed on the life bar. If Conker has three or more Acorn units of health, they are retained whenever the game is restarted.


''Twelve Tales'' has a unique Life Bar icon that displays an Acorn on a tree branch; the Acorn is green but gradually chips and loses color if Conker loses energy. For instance, if Conker lost half of his health, the Life Bar shows an orange-brown Acorn. The Life Bar looked slightly different later in development, and had faint lines drawn on its acorn. Earlier builds of the game display the number of Acorns that fuel the Life Bar.
''Twelve Tales'' has a unique Life Bar icon that displays an Acorn on a tree branch; the Acorn is green but gradually chips and loses color if Conker loses energy. For instance, if Conker lost half of his health, the Life Bar shows an orange-brown Acorn. The Life Bar looked slightly different later in development, and had faint lines drawn on its acorn. Earlier builds of the game display the number of Acorns that fuel the Life Bar.
Line 17: Line 18:
Twelve Tales Life Bar.png|The Life Bar in a later build of ''Twelve Tales''.
Twelve Tales Life Bar.png|The Life Bar in a later build of ''Twelve Tales''.
</gallery>
</gallery>
{{CPT}}
{{CPT}}
{{CBFD}}
{{CBFD}}
[[Category:Mechanics]]
[[Category:Conker's Pocket Tales]]
[[Category:Conker's Pocket Tales]]
[[Category:Twelve Tales: Conker 64]]
[[Category:Twelve Tales: Conker 64]]

Latest revision as of 00:29, December 12, 2023

A completed Life Bar in Bad Fur Day.

The Life Bar is a recurring character in the Conker franchise.

Overview

The Life Bar measures Conker's health. It is represented by Acorns in Conker's Pocket Tales and the cancelled Twelve Tales: Conker 64 and by Chocolate in Conker's Bad Fur Day, Conker: Live & Reloaded and Conker's Big Reunion.

The acorn-based Life Bar in Pocket Tales and Twelve Tales can be replenished by numerous Acorns, whereas the chocolate-based Life Bar in Bad Fur Day only takes up to six Chocolates. The icon displays at the top-left corner in every game if Conker is hit by an enemy.

In Pocket Tales, if Conker gets an Acorn, the Life Bar briefly displays and shows the Acorn total. By default, whenever the game is restarted, Conker has four Acorns in his life bar. A similar event happens in Bad Fur Day—when Conker collects an Chocolate (and is missing at least one Chocolate), the Life Bar pops up and shows the Chocolate being added to it. In the game's Game Boy version, the life bar is represented by units of an Acorn, and every four units form an entire Acorn on the HUD. Conker starts his journey with four Acorn units. If Conker has two or fewer Acorns and the player restarts the game, the total is reset to two Acorn units, resulting in only half an Acorn being displayed on the life bar. If Conker has three or more Acorn units of health, they are retained whenever the game is restarted.

Twelve Tales has a unique Life Bar icon that displays an Acorn on a tree branch; the Acorn is green but gradually chips and loses color if Conker loses energy. For instance, if Conker lost half of his health, the Life Bar shows an orange-brown Acorn. The Life Bar looked slightly different later in development, and had faint lines drawn on its acorn. Earlier builds of the game display the number of Acorns that fuel the Life Bar.

Gallery