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Running
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Conker runs from a Flytrap.
Running[1] is an ability used by Conker in every Conker title (excluding Diddy Kong Racing). It is a faster way for him to move around a location than walking.
In Conker's Pocket Tales, the player must double tap to make Conker run. In Conker's Bad Fur Day and subsequent Conker games, Conker runs if the player moves the control stick completely forward.
Trivia
- The manual for Conker's Pocket Tales erroneously shows artwork of Conker swimming rather than running.
References
- ↑ Conker's Pocket Tales instruction booklet, page 6
[Edit] Conker's Pocket Tales
| |
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Protagonists | Conker • Berri |
Acorn friends | Blacksmith • Dusty • Forest Guardian • Forest Wong • Sheriff • Ted • Undertaker • Vulture Culture |
Enemies | Ant • Armadillo • Bat • Blob • Cactus • Chair • Chasing Plant • Crab • Crow • Fish • Flytrap • Mushroom • Shark • Snake • Spider • Toy Mouse • Wolf |
Obstacles | Blade • Boulder • Flying Sword • Spike • Tumbleweed |
Antagonists | Hsstamean • Sol and Luxo • Waldorf • Honker • Swamp Fiend • Golem • Evil Acorn |
Worlds | Willow Woods • Vultureville • Krow Keep • Mako Islands • Claw Swamp • Aztec Temple • Catacombs |
Items | Acorn • Conker • Gold • Invite • Key • Mask • Pickaxe • Present • Saw • Secret Present • Slingshot • Special Key • Tankard • Token • Torch |
Moves | Digging • Jumping • Punching • Pushing • Running • Stomping • Swimming • Walking |
Sub-games | Shooting Gallery • Bank Shootout • Gold Panning • Pea-Under-Cup • Boat Race • Hurdles Race • Swimming Race • Long Jump • Coconut Shoot |
Puzzles | Block puzzle • Switch puzzle |