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Walking
From the Conker Wiki, the Conker encyclopedia
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Walking[1] is an ability in the Conker franchise.
Overview
Walking is an essential ability for Conker to move between locations. It is the slower variant of running. Conker uses this move in every Conker title. The only game in which he does not walk is in the kart racing title, Diddy Kong Racing. In Conker's Pocket Tales, the player can move Conker by moving in the desired direction on . In Conker's Bad Fur Day and subsequent titles, Conker walks if the player lightly moves the control stick.
References
- ↑ Conker's Pocket Tales instruction booklet, page 6
[Edit] Conker's Pocket Tales
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Protagonists | Conker • Berri |
Acorn friends | Blacksmith • Dusty • Forest Guardian • Forest Wong • Sheriff • Ted • Undertaker • Vulture Culture |
Enemies | Ant • Armadillo • Bat • Blob • Cactus • Chair • Chasing Plant • Crab • Crow • Fish • Flytrap • Mushroom • Shark • Snake • Spider • Toy Mouse • Wolf |
Obstacles | Blade • Boulder • Flying Sword • Spike • Tumbleweed |
Antagonists | Hsstamean • Sol and Luxo • Waldorf • Honker • Swamp Fiend • Golem • Evil Acorn |
Worlds | Willow Woods • Vultureville • Krow Keep • Mako Islands • Claw Swamp • Aztec Temple • Catacombs |
Items | Acorn • Conker • Gold • Invite • Key • Mask • Pickaxe • Present • Saw • Secret Present • Slingshot • Special Key • Tankard • Token • Torch |
Moves | Digging • Jumping • Punching • Pushing • Running • Stomping • Swimming • Walking |
Sub-games | Shooting Gallery • Bank Shootout • Gold Panning • Pea-Under-Cup • Boat Race • Hurdles Race • Swimming Race • Long Jump • Coconut Shoot |
Puzzles | Block puzzle • Switch puzzle |