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[[File:Windmill TT64.jpg|thumb|250px|Conker stands near the Windmill.]]
[[File:Windmill TT64.jpg|thumb|250px|Conker stands near the Windmill.]]
The '''Windmill''' is a recurring location in the ''[[Conker (franchise)|Conker]]'' franchise.


The '''Windmill''' is a landmark area in most of the ''[[Conker series|Conker]]'' titles.
==Features and overview==
 
===''Conker's Pocket Tales''===
== History ==
=== ''Twelve Tales: Conker 64'' ===
[[File:Windmill inside TT64.png|thumb|left|200px|The interior of the Windmill in ''Twelve Tales''.]]
The Windmill would have made a debut in the cancelled ''[[Twelve Tales: Conker 64]]''. It was a featured location in the chapter with an identical name, [[Windmill (chapter)|Windmill]]. The Windmill could be accessed, and had a spinning stone wheel inside, which likely inspired a larger stone wheel in the [[Bat's Tower]] chapter of ''Bad Fur Day''
 
=== ''Conker's Pocket Tales'' ===
[[File:Windmill Pocket Tales.png|thumb|In ''Conker's Pocket Tales''. ]]
[[File:Windmill Pocket Tales.png|thumb|In ''Conker's Pocket Tales''. ]]
The Windmill also appears in ''[[Conker's Pocket Tales]]'', as a landmark location of [[Willow Woods]]. Conker can only access it after he receives the [[Key]] from the [[Forest Guardian]]. The [[Slingshot]] is located inside the Windmill, which Conker can get after solving some block puzzles.
The Windmill also appears in ''[[Conker's Pocket Tales]]'', as a landmark location of [[Willow Woods]]. It is only in the Game Boy Color version, as playing the game on an original Game Boy replaces it with "Mill on the Hill" instead. Conker can only enter the Windmill after receiving the [[Key]] from the [[Forest Guardian]]. The [[Slingshot]] is located inside the Windmill, which Conker can get to after solving some [[block puzzle]]s within its rooms and unlocking their doors.


=== ''Conker's Bad Fur Day'' and ''Conker: Live & Reloaded'' ===
===''Conker's Bad Fur Day'' / ''Conker: Live & Reloaded''===
The Windmill from ''Twelve Tales'' was recycled for the main landmark of the [[Windy]] chapter of ''[[Conker's Bad Fur Day]]'' and its Xbox remake, ''[[Conker: Live & Reloaded]]''. Its design was changed to barren and colorless, it has an unreachable wooden plank path connecting two entrances, and has other minor aesthetic differences. Despite being a landmark, the Windmill has no significant role, and Conker cannot access it. The Windmill is located up a spiraling hill guarded by [[Earthworm]]s, and [[Mr. Barrel]] sits outside its entrance.
The Windmill from ''Twelve Tales'' was recycled for the main landmark of the [[Windy]] chapter of ''[[Conker's Bad Fur Day]]'' and its Xbox remake, ''[[Conker: Live & Reloaded]]''. Its design was changed to barren and colorless, it has an unreachable wooden plank path connecting two entrances, and has other minor aesthetic differences. Despite being a landmark, the Windmill has no significant role, and Conker cannot access it. The Windmill is located up a spiraling hill guarded by [[Earthworm]]s, and [[Mr. Barrel]] sits outside its entrance.


In the first segment of the [[Heist]] chapter, "The Windmill's Dead", Conker finds out that the Windmill was destroyed. This is because [[Rodent]] flew into it after [[Tediz Island]] exploded at the end of the chapter, [[It's War]].
In the first segment of the [[Heist]] chapter, "The Windmill's Dead", Conker finds out that the Windmill was destroyed. This is because [[Rodent]] flew into it after [[Tediz Island]] exploded at the end of the chapter, [[It's War]].


Conker can levitate to the unreachable path if the player allows him to from a cheat device like GameShark. The Windmill's path actually has collision detection, and both of its entrances are inaccessible. This implies that the Windmill once had a larger role in ''Bad Fur Day''.<ref>[https://www.youtube.com/watch?v=9AQecuhhyGk YouTube]</ref>
==Unused appearances==
===''Twelve Tales: Conker 64''===
[[File:Windmill inside TT64.png|thumb|left|200px|The interior of the Windmill in ''Twelve Tales''.]]
The Windmill would have debuted in the cancelled ''[[Twelve Tales: Conker 64]]''. It was a featured location in the chapter with an identical name, [[Windmill (chapter)|Windmill]]. The Windmill could be accessed, and had a spinning stone wheel inside, which likely inspired a larger stone wheel in the [[Bats Tower]] chapter of ''Bad Fur Day''
 
==Trivia==
*In ''Conker's Bad Fur Day'', Conker can levitate to the unreachable path if the player allows him to using a cheat device like GameShark. The Windmill's path actually has collision detection, and both of its entrances are inaccessible.<ref>[https://www.youtube.com/watch?v=9AQecuhhyGk YouTube]</ref> This is likely a leftover during its ''Twelve Tales 64'' development transition, if it might not have had a planned larger role.


== References ==
==References==
<references />
<references/>


[[Category:Locations]]
{{CPT}}
{{CBFD}}
[[Category:Landmarks]]
[[Category:Landmarks]]
[[Category:Buildings]]
[[Category:Locations in Conker's Pocket Tales]]
[[Category:Locations in Conker's Bad Fur Day]]
[[Category:Locations in Conker: Live & Reloaded]]
[[Category:Twelve Tales: Conker 64]]
[[Category:Twelve Tales: Conker 64]]
[[Category:Conker's Pocket Tales]]
[[Category:Conker's Bad Fur Day]]
[[Category:Conker: Live & Reloaded]]

Latest revision as of 03:58, December 12, 2023

Conker stands near the Windmill.

The Windmill is a recurring location in the Conker franchise.

Features and overview

Conker's Pocket Tales

In Conker's Pocket Tales.

The Windmill also appears in Conker's Pocket Tales, as a landmark location of Willow Woods. It is only in the Game Boy Color version, as playing the game on an original Game Boy replaces it with "Mill on the Hill" instead. Conker can only enter the Windmill after receiving the Key from the Forest Guardian. The Slingshot is located inside the Windmill, which Conker can get to after solving some block puzzles within its rooms and unlocking their doors.

Conker's Bad Fur Day / Conker: Live & Reloaded

The Windmill from Twelve Tales was recycled for the main landmark of the Windy chapter of Conker's Bad Fur Day and its Xbox remake, Conker: Live & Reloaded. Its design was changed to barren and colorless, it has an unreachable wooden plank path connecting two entrances, and has other minor aesthetic differences. Despite being a landmark, the Windmill has no significant role, and Conker cannot access it. The Windmill is located up a spiraling hill guarded by Earthworms, and Mr. Barrel sits outside its entrance.

In the first segment of the Heist chapter, "The Windmill's Dead", Conker finds out that the Windmill was destroyed. This is because Rodent flew into it after Tediz Island exploded at the end of the chapter, It's War.

Unused appearances

Twelve Tales: Conker 64

The interior of the Windmill in Twelve Tales.

The Windmill would have debuted in the cancelled Twelve Tales: Conker 64. It was a featured location in the chapter with an identical name, Windmill. The Windmill could be accessed, and had a spinning stone wheel inside, which likely inspired a larger stone wheel in the Bats Tower chapter of Bad Fur Day

Trivia

  • In Conker's Bad Fur Day, Conker can levitate to the unreachable path if the player allows him to using a cheat device like GameShark. The Windmill's path actually has collision detection, and both of its entrances are inaccessible.[1] This is likely a leftover during its Twelve Tales 64 development transition, if it might not have had a planned larger role.

References