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Difference between revisions of "Key"

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{{Infobox character
{{Infobox character
|image = [[File:Key.png|250px]]
|image=[[File:Key.png|200px]]
|first_appearance = ''[[Conker's Pocket Tales]]''
|first_appearance=''[[Conker's Pocket Tales]]''
|species = Key
|species=Key
|color = Gold<br>(''Bad Fur Day'' and onward)<br>Silver (''Pocket Tales'')
|color=Silver (''Pocket Tales'')<br>Gold (''Bad Fur Day'' and onward)
|eyes = Black<br>(''Bad Fur Day'')<br>Gray<br>(''Live & Reloaded'')
|eyes = Black<br>(''Bad Fur Day'')<br>Gray<br>(''Live & Reloaded'')
}}
}}
'''Keys''' are items found throughout the ''[[Conker series|Conker]]'' series.  
'''Keys''' are items found throughout the ''[[Conker series|Conker]]'' series.  


== History ==
==History==
=== ''Conker's Pocket Tales'' ===
===''Conker's Pocket Tales''===
[[File:Keys.png|thumb|75px|left|A normal Key and a Special Key.]]
[[File:Keys.png|thumb|75px|left|A normal Key and a Special Key.]]
In ''[[Conker's Pocket Tales]]'', Keys have the typical role of unlocking doors. They look silver and metallic. The first Key obtained by [[Conker the Squirrel|Conker]] is from the [[Forest Guardian]] so that he can unlock the [[Windmill]]'s door. The Keys are also found in random areas, or rewarded for completing a puzzle.
In ''[[Conker's Pocket Tales]]'', Keys have the typical role of unlocking doors. They look silver and metallic. The first Key obtained by [[Conker the Squirrel|Conker]] is from the [[Forest Guardian]] so that he can unlock the [[Windmill]]'s door. The Keys are also found in random areas, or rewarded for completing a puzzle.
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Aside from the ordinary Keys, there are the [[Special Key]]s, which are two unique keys that Conker needs to access the [[Aztec Temple]].
Aside from the ordinary Keys, there are the [[Special Key]]s, which are two unique keys that Conker needs to access the [[Aztec Temple]].


=== ''Conker's Bad Fur Day''/''Conker: Live & Reloaded'' ===
===''Conker's Bad Fur Day'' / ''Conker: Live & Reloaded''===
[[File:Key BFD.png|thumb|left|200px|Conker looks at the first Key.]]
[[File:Key BFD.png|thumb|left|200px|Conker looks at the first Key.]]
Since ''[[Conker's Bad Fur Day]]'', Keys have become living objects with googly eyes. They also appear in its remake, ''[[Conker: Live & Reloaded]]''.
Since ''[[Conker's Bad Fur Day]]'', Keys have become living objects with googly eyes. They also appear in its remake, ''[[Conker: Live & Reloaded]]''.
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The third and final Key is found on the highest floor, and is only accessible from the ladder. To carry the Key downstairs, Conker must pull a lever from the top floor; this reveals a secret passageway, with an entrance from the topmost floor and an exit on the right side of the foyer's staircase. Conker goes down this trail, and then to the front door. He puts the final key in, turns it, and the mansion door opens.
The third and final Key is found on the highest floor, and is only accessible from the ladder. To carry the Key downstairs, Conker must pull a lever from the top floor; this reveals a secret passageway, with an entrance from the topmost floor and an exit on the right side of the foyer's staircase. Conker goes down this trail, and then to the front door. He puts the final key in, turns it, and the mansion door opens.


=== ''Conker's Big Reunion'' ===
===''Conker's Big Reunion''===
Keys also appear in the ''[[Conker's Big Reunion]]'' DLC for ''Project Spark''.
Keys also appear in the ''[[Conker's Big Reunion]]'' DLC for ''Project Spark''.
{{CPT}}
{{CPT}}

Revision as of 06:18, September 13, 2018

Key
Key.png
First appearance Conker's Pocket Tales
Species Key
Color Silver (Pocket Tales)
Gold (Bad Fur Day and onward)
Eye color Black
(Bad Fur Day)
Gray
(Live & Reloaded)

Keys are items found throughout the Conker series.

History

Conker's Pocket Tales

File:Keys.png
A normal Key and a Special Key.

In Conker's Pocket Tales, Keys have the typical role of unlocking doors. They look silver and metallic. The first Key obtained by Conker is from the Forest Guardian so that he can unlock the Windmill's door. The Keys are also found in random areas, or rewarded for completing a puzzle.

Aside from the ordinary Keys, there are the Special Keys, which are two unique keys that Conker needs to access the Aztec Temple.

Conker's Bad Fur Day / Conker: Live & Reloaded

Conker looks at the first Key.

Since Conker's Bad Fur Day, Keys have become living objects with googly eyes. They also appear in its remake, Conker: Live & Reloaded.

Conker finds the first Key in a room during the "Panhandled" segment of the Hungover chapter. When Conker walks up to the Key, it gets frightened and quickly hops away from him. Its behavior is very similar to Sweet Corn and Cheese. The Key also makes the same screech as them, which was recycled from Conker's one in Twelve Tales: Conker 64.

After he attempts to catch the Key, Conker stops and remembers how to use the Frying Pan. He whacks the Key with it, and then picks it up and unlocks the room's door. It is then released again. In Live & Reloaded, Conker finds an arrangement of weapons on a rack instead, including the Frying Pan and Baseball Bat.

Later in the Spooky chapter, Conker gets trapped in Count Batula's Mansion. He can only exit from the front door, which has three keyholes in it. Conker must find three Keys to unlock it. Unlike the one from "Hungover", these Keys are idle and do not attempt to flee. They still retain their googly eyes, which gives the impression that they are still living.

Conker must take careful steps when he gets a Key. He has to walk back to the door with it while avoiding Zombies. To add difficulty, if Conker falls down too far, the Key vanishes and returns in its original location.

The first Key is found in the Mansion's library, on its second floor, up the stairs. Here, Conker must kill Bats, balance across thin walkways and reach the Key at the end. After Conker places it in its keyhole, a path appears over a pit, which allows him to access the Mansion's courtyard from the bottom floor.

The second Key is located in the center of the courtyard's hedge maze. After it is placed in its keyhole, a ladder appears on the second floor of the grinder room.

The third and final Key is found on the highest floor, and is only accessible from the ladder. To carry the Key downstairs, Conker must pull a lever from the top floor; this reveals a secret passageway, with an entrance from the topmost floor and an exit on the right side of the foyer's staircase. Conker goes down this trail, and then to the front door. He puts the final key in, turns it, and the mansion door opens.

Conker's Big Reunion

Keys also appear in the Conker's Big Reunion DLC for Project Spark.