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[[File:Conker Jumps artwork.png|thumb|200px|Artwork of Conker jumping from ''Conker's Pocket Tales'']] | |||
{{Quote|Pressing the A button makes Conker jump. Get a running start to increase Conker's jumping distance|''Conker's Pocket Tales'' instruction booklet, page 6}} | |||
'''Jumping'''<ref>''Conker's Pocket Tales'' instruction booklet, page 6</ref> is a recurring move in the ''[[Conker (franchise)|Conker]]'' franchise. | |||
==Overview== | |||
Jumping is used by [[Conker]] to reach higher points of elevation. Like most video games, the {{button|n64|A}} button is used for jumping. In ''[[Conker: Live & Reloaded]]'', pressing down on the left thumbstick is also an alternate way of jumping. In ''Bad Fur Day'' and ''Live & Reloaded'', there is a jumping variant that allows for higher jumps, known as the high jump. It allows Conker to reach even higher points of elevation that the normal jump cannot. This jump is executed by pressing the {{button|n64|A}} button while holding the {{button|n64|Z}} button in ''Conker's Bad Fur Day'' (or the right trigger in ''Conker: Live & Reloaded''). | |||
== References == | |||
<references /> | |||
{{Stub}} | {{Stub}} | ||
{{CPT}} | {{CPT}} | ||
{{CBFD}} | {{CBFD}} | ||
[[Category:Abilities]] | [[Category:Abilities in Conker's Pocket Tales]] | ||
[[Category:Conker's | [[Category:Abilities in Conker's Bad Fur Day]] | ||
[[Category:Abilities in Conker: Live & Reloaded]] | |||
[[Category:Twelve Tales: Conker 64]] | [[Category:Twelve Tales: Conker 64]] | ||
[[Category:Conker's Big Reunion]] | [[Category:Conker's Big Reunion]] | ||
[[Category:Young Conker]] | [[Category:Young Conker]] |
Latest revision as of 00:03, December 12, 2023
- “Pressing the A button makes Conker jump. Get a running start to increase Conker's jumping distance”
- —Conker's Pocket Tales instruction booklet, page 6
Jumping[1] is a recurring move in the Conker franchise.
Overview
Jumping is used by Conker to reach higher points of elevation. Like most video games, the button is used for jumping. In Conker: Live & Reloaded, pressing down on the left thumbstick is also an alternate way of jumping. In Bad Fur Day and Live & Reloaded, there is a jumping variant that allows for higher jumps, known as the high jump. It allows Conker to reach even higher points of elevation that the normal jump cannot. This jump is executed by pressing the button while holding the button in Conker's Bad Fur Day (or the right trigger in Conker: Live & Reloaded).
References
- ↑ Conker's Pocket Tales instruction booklet, page 6
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[Edit] Conker's Pocket Tales
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Protagonists | Conker • Berri |
Acorn friends | Blacksmith • Dusty • Forest Guardian • Forest Wong • Sheriff • Ted • Undertaker • Vulture Culture |
Enemies | Ant • Armadillo • Bat • Blob • Cactus • Chair • Chasing Plant • Crab • Crow • Fish • Flytrap • Mushroom • Shark • Snake • Spider • Toy Mouse • Wolf |
Obstacles | Blade • Boulder • Flying Sword • Spike • Tumbleweed |
Antagonists | Hsstamean • Sol and Luxo • Waldorf • Honker • Swamp Fiend • Golem • Evil Acorn |
Worlds | Willow Woods • Vultureville • Krow Keep • Mako Islands • Claw Swamp • Aztec Temple • Catacombs |
Items | Acorn • Conker • Gold • Invite • Key • Mask • Pickaxe • Present • Saw • Secret Present • Slingshot • Special Key • Tankard • Token • Torch |
Moves | Digging • Jumping • Punching • Pushing • Running • Stomping • Swimming • Walking |
Sub-games | Shooting Gallery • Bank Shootout • Gold Panning • Pea-Under-Cup • Boat Race • Hurdles Race • Swimming Race • Long Jump • Coconut Shoot |
Puzzles | Block puzzle • Switch puzzle |