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[[File:Conker Jumps artwork.png|thumb|200px|Artwork of Conker jumping from ''Conker's Pocket Tales'']]
{{Quote|Pressing the A button makes Conker jump. Get a running start to increase Conker's jumping distance|''Conker's Pocket Tales'' instruction booklet, page 6}}
'''Jumping'''<ref>''Conker's Pocket Tales'' instruction booklet, page 6</ref> is a recurring move in the ''[[Conker (franchise)|Conker]]'' franchise.
==Overview==
Jumping is used by [[Conker]] to reach higher points of elevation. Like most video games, the {{button|n64|A}} button is used for jumping. In ''[[Conker: Live & Reloaded]]'', pressing down on the left thumbstick is also an alternate way of jumping. In ''Bad Fur Day'' and ''Live & Reloaded'', there is a jumping variant that allows for higher jumps, known as the high jump. It allows Conker to reach even higher points of elevation that the normal jump cannot. This jump is executed by pressing the {{button|n64|A}} button while holding the {{button|n64|Z}} button in ''Conker's Bad Fur Day'' (or the right trigger in ''Conker: Live & Reloaded'').
== References ==
<references />
{{Stub}}
{{Stub}}
[[File:Conker Jumps artwork.png|thumb]]
'''Jumping''' is a move used by [[Conker the Squirrel|Conker]] to go from a lower point of elevation to a higher one. Jumping is present in every ''[[Conker (franchise)|Conker]]'' games. Like with many video game, the {{button|n64|A}} button is used for jumping. In ''[[Conker: Live & Reloaded]]'', pressing down on the left thumbstick is also an alternate way of jumping.
In ''Bad Fur Day'' and ''Live & Reloaded'', there is a jumping variant that allows for higher jumps, known as the high jump. It allows Conker to reach even higher points of elevation that the normal jump cannot. This jump is executed by pressing the {{button|n64|A}} button while holding the {{button|n64|Z}} button in ''Conker's Bad Fur Day'' (or the right trigger in ''Conker: Live & Reloaded'').
{{CPT}}
{{CPT}}
{{CBFD}}
{{CBFD}}
[[Category:Abilities]]
[[Category:Abilities in Conker's Pocket Tales]]
[[Category:Conker's Pocket Tales]]
[[Category:Abilities in Conker's Bad Fur Day]]
[[Category:Abilities in Conker: Live & Reloaded]]
[[Category:Twelve Tales: Conker 64]]
[[Category:Twelve Tales: Conker 64]]
[[Category:Conker's Bad Fur Day]]
[[Category:Conker: Live & Reloaded]]
[[Category:Conker's Big Reunion]]
[[Category:Conker's Big Reunion]]
[[Category:Young Conker]]
[[Category:Young Conker]]

Latest revision as of 00:03, December 12, 2023

Artwork of Conker jumping from Conker's Pocket Tales
“Pressing the A button makes Conker jump. Get a running start to increase Conker's jumping distance”
Conker's Pocket Tales instruction booklet, page 6

Jumping[1] is a recurring move in the Conker franchise.

Overview

Jumping is used by Conker to reach higher points of elevation. Like most video games, the A Button button is used for jumping. In Conker: Live & Reloaded, pressing down on the left thumbstick is also an alternate way of jumping. In Bad Fur Day and Live & Reloaded, there is a jumping variant that allows for higher jumps, known as the high jump. It allows Conker to reach even higher points of elevation that the normal jump cannot. This jump is executed by pressing the A Button button while holding the Z Button button in Conker's Bad Fur Day (or the right trigger in Conker: Live & Reloaded).

References

  1. Conker's Pocket Tales instruction booklet, page 6

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