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Conker (item)

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This article is about the item in various Conker games. For the main character of the series, see Conker the Squirrel.
Conker nut.jpg
“Conkers provide ammo for the slingshot.”
Conker's Pocket Tales

Conkers are nuts that sprout from a Template:W tree. In the Conker series, they are used as Slingshot ammo.

Conkers first appear in Conker's Pocket Tales, and they are considerably the counterpart to Acorns as both are scattered in various parts of the overworld, including the interiors. Conker cannot fire any Conkers unless he obtains a Slingshot in the Windmill of Willow Woods. The first Conker nut is inside of Conker's House, to the right of his green couch. Conker nuts have an icon that keeps count of the number; the icon briefly displays at the top-right corner when Conker obtains a Conker nut.

Conkers were planned to appear in the cancelled Twelve Tales: Conker 64. Conker could even shake them out of trees. The number of Conkers were consistently displayed on-screen in the 1997 build, when the game was named Conker's Quest. In later revisions, the equals sign was dropped, the numbers received a new font and were repositioned to the top, and the Conker icon was resized and moved to the bottom.

Conkers reappear in Conker's Bad Fur Day but only from specific B Pads where Conker uses the Slingshot. Contrary to Pocket Tales, Conker can fire an unlimited amount of Conkers. Conker fires flaming Conker nuts from the B Pad in the chapter It's War, in which he must individually fire at two TNT Imps.

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