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Difference between revisions of "Conker (item)"

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Conkers first appear in ''[[Conker's Pocket Tales]]'', and they are considerably the counterpart to [[Acorn]]s as both are scattered in various parts of the overworld, including the interiors. Conker cannot fire any Conkers unless he obtains a Slingshot in the [[Windmill]] of [[Willow Woods]]. The first Conker nut is inside of [[Conker's House]], to the right of his green couch. There is conker icon that shows how many of them Conker has collected. Whenever he collects a conker, the icon briefly displays at the top-right corner. Whenever the game is reset, Conker loses every conker that he collected.
Conkers first appear in ''[[Conker's Pocket Tales]]'', and they are considerably the counterpart to [[Acorn]]s as both are scattered in various parts of the overworld, including the interiors. Conker cannot fire any Conkers unless he obtains a Slingshot in the [[Windmill]] of [[Willow Woods]]. The first Conker nut is inside of [[Conker's House]], to the right of his green couch. There is conker icon that shows how many of them Conker has collected. Whenever he collects a conker, the icon briefly displays at the top-right corner. Whenever the game is reset, Conker loses every conker that he collected.


In the Game Boy version, the number of conkers is always shown on the HUD at the bottom part of the screen. Conker starts his journey with ten conkers. Whenever the game is reset, the total number of conkers is changed back to ten. Neither a conker nor an acorn can be found in Conker's House in this version.
In the Game Boy version, the number of conkers is always shown on the HUD at the bottom part of the screen. Conker starts his journey with ten conkers. Neither a conker nor an acorn can be found in Conker's House in this version.


Conkers were planned to appear in the cancelled ''[[Twelve Tales: Conker 64]]''. Conker could even shake them out of trees. The number of Conkers were consistently displayed on-screen in the 1997 build, when the game was named ''Conker's Quest''. In later revisions, the equals sign was dropped, the numbers received a new font and were placed at the top, and the Conker icon was resized and moved to the bottom.
Conkers were planned to appear in the cancelled ''[[Twelve Tales: Conker 64]]''. Conker could even shake them out of trees. The number of Conkers were consistently displayed on-screen in the 1997 build, when the game was named ''Conker's Quest''. In later revisions, the equals sign was dropped, the numbers received a new font and were placed at the top, and the Conker icon was resized and moved to the bottom.

Revision as of 22:33, January 27, 2021

This article is about the item in various Conker games. For the main character of the series, see Conker the Squirrel.
Conker nut.jpg
“Conkers provide ammo for the slingshot.”
Conker's Pocket Tales

Conkers are nuts that sprout from a Template:W tree. In the Conker series, they are used as Slingshot ammo.

Conkers first appear in Conker's Pocket Tales, and they are considerably the counterpart to Acorns as both are scattered in various parts of the overworld, including the interiors. Conker cannot fire any Conkers unless he obtains a Slingshot in the Windmill of Willow Woods. The first Conker nut is inside of Conker's House, to the right of his green couch. There is conker icon that shows how many of them Conker has collected. Whenever he collects a conker, the icon briefly displays at the top-right corner. Whenever the game is reset, Conker loses every conker that he collected.

In the Game Boy version, the number of conkers is always shown on the HUD at the bottom part of the screen. Conker starts his journey with ten conkers. Neither a conker nor an acorn can be found in Conker's House in this version.

Conkers were planned to appear in the cancelled Twelve Tales: Conker 64. Conker could even shake them out of trees. The number of Conkers were consistently displayed on-screen in the 1997 build, when the game was named Conker's Quest. In later revisions, the equals sign was dropped, the numbers received a new font and were placed at the top, and the Conker icon was resized and moved to the bottom.

Conkers reappear in Conker's Bad Fur Day but only from specific Context Zones where Conker uses the Slingshot. Contrary to Pocket Tales, Conker can fire an unlimited amount of Conkers. Conker fires flaming Conker nuts from the Context Zone in the chapter It's War, in which he must individually fire at two TNT Imps.

Gallery

Conker's Pocket Tales

Twelve Tales: Conker 64