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Difference between revisions of "Conker (item)"
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'''Conkers''' are nuts that sprout from a {{w|Aesculus hippocastanum}} tree. In the ''[[Conker series|Conker]]'' series, they are used as [[Slingshot]] ammo. | '''Conkers''' are nuts that sprout from a {{w|Aesculus hippocastanum}} tree. In the ''[[Conker series|Conker]]'' series, they are used as [[Slingshot]] ammo. | ||
Conkers first appear in ''[[Conker's Pocket Tales]]'', and they are considerably the counterpart to [[Acorn]]s as both are scattered in various parts of the overworld, including the interiors. Conker cannot fire any Conkers unless he obtains a Slingshot in the [[Windmill]] of [[Willow Woods]]. The first Conker nut is inside of [[Conker's House]], to the right of his green couch. | Conkers first appear in ''[[Conker's Pocket Tales]]'', and they are considerably the counterpart to [[Acorn]]s as both are scattered in various parts of the overworld, including the interiors. Conker cannot fire any Conkers unless he obtains a Slingshot in the [[Windmill]] of [[Willow Woods]]. The first Conker nut is inside of [[Conker's House]], to the right of his green couch. There is conker icon that shows how many of them Conker has collected. Whenever he collects a conker, the icon briefly displays at the top-right corner. Whenever the game is reset, Conker loses every conker that he collected. | ||
Conkers were planned to appear in the cancelled ''[[Twelve Tales: Conker 64]]''. Conker could even shake them out of trees. The number of Conkers were consistently displayed on-screen in the 1997 build, when the game was named ''Conker's Quest''. In later revisions, the equals sign was dropped, the numbers received a new font and were | In the Game Boy version, the number of conkers is always shown on the HUD at the bottom part of the screen. Conker starts his journey with ten conkers. Whenever the game is reset, the total number of conkers is changed back to ten. Neither a conker nor an acorn can be found in Conker's House in this version. | ||
Conkers were planned to appear in the cancelled ''[[Twelve Tales: Conker 64]]''. Conker could even shake them out of trees. The number of Conkers were consistently displayed on-screen in the 1997 build, when the game was named ''Conker's Quest''. In later revisions, the equals sign was dropped, the numbers received a new font and were placed at the top, and the Conker icon was resized and moved to the bottom. | |||
Conkers reappear in ''[[Conker's Bad Fur Day]]'' but only from specific [[Context Zone]]s where Conker uses the Slingshot. Contrary to ''Pocket Tales'', Conker can fire an unlimited amount of Conkers. Conker fires flaming Conker nuts from the Context Zone in the chapter [[It's War]], in which he must individually fire at two [[TNT Imp]]s. | Conkers reappear in ''[[Conker's Bad Fur Day]]'' but only from specific [[Context Zone]]s where Conker uses the Slingshot. Contrary to ''Pocket Tales'', Conker can fire an unlimited amount of Conkers. Conker fires flaming Conker nuts from the Context Zone in the chapter [[It's War]], in which he must individually fire at two [[TNT Imp]]s. | ||
==Gallery== | ==Gallery== | ||
===''Conker's Pocket Tales''=== | |||
<gallery> | <gallery> | ||
Conkers House CPT.png|Conker stands | Conker item CPT sprite.png|Sprite | ||
Conker HUD CPT.png|An icon displaying the number of Conkers appears when Conker gets an Acorn. | Conker item CPT GB sprite.png|Game Boy sprite | ||
Conkers Quest lake.png|A | Conker item CPT HUD sprite.png|HUD sprite | ||
Conker item CPT GB HUD sprite.png|HUD sprite (Game Boy) | |||
Conkers House CPT.png|Conker stands in front of a conker inside of his house. | |||
Conker HUD CPT.png|An icon displaying the number of Conkers appears when Conker gets an Acorn. | |||
</gallery> | |||
===''Twelve Tales: Conker 64''=== | |||
<gallery> | |||
Conkers Quest lake.png|A conker can be seen in the top-right HUD of an early build of ''Twelve Tales'' (when it was ''Conker's Quest''). | |||
Twelve Tales Conkers HUD.png|A Conker nut displayed in the HUD in a later build of ''Twelve Tales''. | Twelve Tales Conkers HUD.png|A Conker nut displayed in the HUD in a later build of ''Twelve Tales''. | ||
</gallery> | </gallery> | ||
{{CPT}} | {{CPT}} | ||
{{CBFD}} | {{CBFD}} |
Revision as of 21:08, January 26, 2021
- This article is about the item in various Conker games. For the main character of the series, see Conker the Squirrel.
- “Conkers provide ammo for the slingshot.”
- —Conker's Pocket Tales
Conkers are nuts that sprout from a Template:W tree. In the Conker series, they are used as Slingshot ammo.
Conkers first appear in Conker's Pocket Tales, and they are considerably the counterpart to Acorns as both are scattered in various parts of the overworld, including the interiors. Conker cannot fire any Conkers unless he obtains a Slingshot in the Windmill of Willow Woods. The first Conker nut is inside of Conker's House, to the right of his green couch. There is conker icon that shows how many of them Conker has collected. Whenever he collects a conker, the icon briefly displays at the top-right corner. Whenever the game is reset, Conker loses every conker that he collected.
In the Game Boy version, the number of conkers is always shown on the HUD at the bottom part of the screen. Conker starts his journey with ten conkers. Whenever the game is reset, the total number of conkers is changed back to ten. Neither a conker nor an acorn can be found in Conker's House in this version.
Conkers were planned to appear in the cancelled Twelve Tales: Conker 64. Conker could even shake them out of trees. The number of Conkers were consistently displayed on-screen in the 1997 build, when the game was named Conker's Quest. In later revisions, the equals sign was dropped, the numbers received a new font and were placed at the top, and the Conker icon was resized and moved to the bottom.
Conkers reappear in Conker's Bad Fur Day but only from specific Context Zones where Conker uses the Slingshot. Contrary to Pocket Tales, Conker can fire an unlimited amount of Conkers. Conker fires flaming Conker nuts from the Context Zone in the chapter It's War, in which he must individually fire at two TNT Imps.
Gallery
Conker's Pocket Tales
Twelve Tales: Conker 64
[Edit] Conker's Pocket Tales
| |
---|---|
Protagonists | Conker • Berri |
Acorn friends | Blacksmith • Dusty • Forest Guardian • Forest Wong • Sheriff • Ted • Undertaker • Vulture Culture |
Enemies | Ant • Armadillo • Bat • Blob • Cactus • Chair • Chasing Plant • Crab • Crow • Fish • Flytrap • Mushroom • Shark • Snake • Spider • Toy Mouse • Wolf |
Obstacles | Blade • Boulder • Flying Sword • Spike • Tumbleweed |
Antagonists | Hsstamean • Sol and Luxo • Waldorf • Honker • Swamp Fiend • Golem • Evil Acorn |
Worlds | Willow Woods • Vultureville • Krow Keep • Mako Islands • Claw Swamp • Aztec Temple • Catacombs |
Items | Acorn • Conker • Gold • Invite • Key • Mask • Pickaxe • Present • Saw • Secret Present • Slingshot • Special Key • Tankard • Token • Torch |
Moves | Digging • Jumping • Punching • Pushing • Running • Stomping • Swimming • Walking |
Sub-games | Shooting Gallery • Bank Shootout • Gold Panning • Pea-Under-Cup • Boat Race • Hurdles Race • Swimming Race • Long Jump • Coconut Shoot |
Puzzles | Block puzzle • Switch puzzle |