There are currently 0 stubs. You can help us by expanding these articles!
Jumping
From the Conker Wiki, the Conker encyclopedia
Revision as of 18:11, October 19, 2018 by Limp Bizkit (talk | contribs) (Castaway2000 moved page Jump to Jumping: CPT manual)
This article is incomplete, otherwise known as a "stub." You can help the Conker Wiki by adding more.
Jumping is a move used by Conker to go from a lower point of elevation to a higher one. Jumping is present in every Conker games. Like with many video game, the button is used for jumping. In Conker: Live & Reloaded, pressing down on the left thumbstick is also an alternate way of jumping.
In Bad Fur Day and Live & Reloaded, there is a jumping variant that allows for higher jumps, known as the high jump. It allows Conker to reach even higher points of elevation that the normal jump cannot. This jump is executed by pressing the button while holding the button in Conker's Bad Fur Day (or the right trigger in Conker: Live & Reloaded).
[Edit] Conker's Pocket Tales
| |
---|---|
Protagonists | Conker • Berri |
Acorn friends | Blacksmith • Dusty • Forest Guardian • Forest Wong • Sheriff • Ted • Undertaker • Vulture Culture |
Enemies | Ant • Armadillo • Bat • Blob • Cactus • Chair • Chasing Plant • Crab • Crow • Fish • Flytrap • Mushroom • Shark • Snake • Spider • Toy Mouse • Wolf |
Obstacles | Blade • Boulder • Flying Sword • Spike • Tumbleweed |
Antagonists | Hsstamean • Sol and Luxo • Waldorf • Honker • Swamp Fiend • Golem • Evil Acorn |
Worlds | Willow Woods • Vultureville • Krow Keep • Mako Islands • Claw Swamp • Aztec Temple • Catacombs |
Items | Acorn • Conker • Gold • Invite • Key • Mask • Pickaxe • Present • Saw • Secret Present • Slingshot • Special Key • Tankard • Token • Torch |
Moves | Digging • Jumping • Punching • Pushing • Running • Stomping • Swimming • Walking |
Sub-games | Shooting Gallery • Bank Shootout • Gold Panning • Pea-Under-Cup • Boat Race • Hurdles Race • Swimming Race • Long Jump • Coconut Shoot |
Puzzles | Block puzzle • Switch puzzle |