There are currently 0 stubs. You can help us by expanding these articles!

Difference between revisions of "Sky Jockey"

From the Conker Wiki, the Conker encyclopedia
Jump to navigationJump to search
(reorg)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Quote|A class of extremes. Essentially unremarkable on the ground and initially lacking in any kind of specialist ability beyond their pilot training, the Sky Jockeys really come into their own when give access to a Steed or Mule 52, as no other class can handle either of these airborne vehicles. Widespread carnage frequently ensues. |From the game manual|}}
{{Quote|A class of extremes. Essentially unremarkable on the ground and initially lacking in any kind of specialist ability beyond their pilot training, the Sky Jockeys really come into their own when give access to a Steed or Mule 52, as no other class can handle either of these airborne vehicles. Widespread carnage frequently ensues. |From the game manual|}}
[[File:Conker LnR Squirrel Sky Jockey 1.jpg|thumb|An SHC Sky Jockey from Future War]]
'''Sky Jockeys''' are a class in ''[[Conker: Live & Reloaded]]''.


[[File:Conker LnR Squirrel Sky Jockey 1.jpg|thumb|An SHC Sky Jockey from Future War]]
==Characteristics==
'''Sky Jockeys''' are a class in the [[Xbox Live & Co.]] mode of ''[[Conker: Live & Reloaded]]''. Their only armament is a pair of weak DP500 pistols, which can be set to fire in bursts or single concentrated shots. Their only grenade is a magnova. They are the only class that can use flying vehicles, giving them an unprecedented advantage on maps with air vehicles. They carry an arc weld to repair their vehicles, and a parachute so that they can bail out if need be, or jump safely from a great height. They also receive the infravision ability with an upgrade, which is nearly identical to that of the long ranger.
Sky Jockeys appear only in the [[Xbox Live & Co.]] mode. Their only armament is a pair of weak DP500 pistols, which can be set to fire in bursts or single concentrated shots. Their only grenade is a magnova. They are the only class that can use flying vehicles, giving them an unprecedented advantage on maps with air vehicles. They carry an arc weld to repair their vehicles, and a parachute so that they can bail out if need be, or jump safely from a great height. They also receive the infravision ability with an upgrade, which is nearly identical to that of the long ranger.


==Gallery==
==Gallery==
Line 9: Line 11:
Conker LnR Squirrel Sky Jockey 3.jpg|An SHC Sky Jockey (Future War)
Conker LnR Squirrel Sky Jockey 3.jpg|An SHC Sky Jockey (Future War)
Conker LnR Squirrel Sky Jockey 4.jpg|An SHC Sky Jockey (Future War)
Conker LnR Squirrel Sky Jockey 4.jpg|An SHC Sky Jockey (Future War)
Conker LnR Squirrel Sky Jockey 5.png|An SHC Sky Jockey (Future War)
Conker LnR Sky Jockey Tediz.jpg|A Tediz Sky Jockey (Old War)
Conker LnR Sky Jockey Tediz.jpg|A Tediz Sky Jockey (Old War)
Conker LnR Sky Jockey Tediz 2.jpg|A Tediz Sky Jockey (Old War)
Conker LnR Sky Jockey Tediz 2.jpg|A Tediz Sky Jockey (Old War)
Line 14: Line 17:


{{stub}}
{{stub}}
{{CBFD}}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Xbox Live & Co.]]
[[Category:Xbox Live & Co.]]
[[Category:Conker: Live & Reloaded]]
[[Category:Conker: Live & Reloaded]]

Latest revision as of 04:28, December 12, 2023

“A class of extremes. Essentially unremarkable on the ground and initially lacking in any kind of specialist ability beyond their pilot training, the Sky Jockeys really come into their own when give access to a Steed or Mule 52, as no other class can handle either of these airborne vehicles. Widespread carnage frequently ensues. ”
From the game manual
An SHC Sky Jockey from Future War

Sky Jockeys are a class in Conker: Live & Reloaded.

Characteristics

Sky Jockeys appear only in the Xbox Live & Co. mode. Their only armament is a pair of weak DP500 pistols, which can be set to fire in bursts or single concentrated shots. Their only grenade is a magnova. They are the only class that can use flying vehicles, giving them an unprecedented advantage on maps with air vehicles. They carry an arc weld to repair their vehicles, and a parachute so that they can bail out if need be, or jump safely from a great height. They also receive the infravision ability with an upgrade, which is nearly identical to that of the long ranger.

Gallery


This article is incomplete, otherwise known as a "stub." You can help the Conker Wiki by adding more.