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Difference between revisions of "Block puzzle"
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To push a crate, the player must simultaneously press {{button|gbc|A}} and the desired direction on {{button|gbc|pad}}. The crate slides in a straight line until reaching a wall or stone. | To push a crate, the player must simultaneously press {{button|gbc|A}} and the desired direction on {{button|gbc|pad}}. The crate slides in a straight line until reaching a wall or stone. | ||
In the Game Boy Color version, the player can reset a Block puzzle by opening the {{button|gbc|Start}} menu then | In the Game Boy Color version, the player can reset a Block puzzle by opening the {{button|gbc|Start}} menu and then exiting out of it. | ||
== Solutions == | |||
{| class="wikitable" style="width: 50%" | |||
|- | |||
! colspan=5 align=center | '''[[Willow Woods]]''' | |||
|- | |||
! Image | |||
! Location | |||
! Solution | |||
|- | |||
| [[File:CPT WW Puzzle 1.png|160px]] | |||
| [[Windmill]] (GBC)<br>Mill on the Hill (GB) | |||
| '''Block 1:''' Left, Up<br>'''Block 2:''' Up | |||
|} | |||
== Gallery == | == Gallery == |
Revision as of 18:49, November 28, 2018
Block puzzles are a type of puzzle featured in Conker's Pocket Tales. The objective is for Conker to push each crate into the right hole. Completing a puzzle either unlocks a door or gets rid of a barrier. Conker is sometimes rewarded with a Present for completing a Block puzzle.
Block puzzles appear in every world, including the Catacombs. They become more challenging in each world. Conker does the first Block puzzle in the Windmill. Upon completing it, he can obtain the Slingshot from upstairs. In the fifth world, Claw Swamp, Conker can obtain all eight Presents from completing each Block Puzzle inside a shack.
To push a crate, the player must simultaneously press and the desired direction on
. The crate slides in a straight line until reaching a wall or stone.
In the Game Boy Color version, the player can reset a Block puzzle by opening the menu and then exiting out of it.
Solutions
Willow Woods | ||||
---|---|---|---|---|
Image | Location | Solution | ||
![]() |
Windmill (GBC) Mill on the Hill (GB) |
Block 1: Left, Up Block 2: Up |
Gallery
[Edit] Conker's Pocket Tales
| |
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Protagonists | Conker • Berri |
Acorn friends | Blacksmith • Dusty • Forest Guardian • Forest Wong • Sheriff • Ted • Undertaker • Vulture Culture |
Enemies | Ant • Armadillo • Bat • Blob • Cactus • Chair • Chasing Plant • Crab • Crow • Fish • Flytrap • Mushroom • Shark • Snake • Spider • Toy Mouse • Wolf |
Obstacles | Blade • Boulder • Flying Sword • Spike • Tumbleweed |
Antagonists | Hsstamean • Sol and Luxo • Waldorf • Honker • Swamp Fiend • Golem • Evil Acorn |
Worlds | Willow Woods • Vultureville • Krow Keep • Mako Islands • Claw Swamp • Aztec Temple • Catacombs |
Items | Acorn • Conker • Gold • Invite • Key • Mask • Pickaxe • Present • Saw • Secret Present • Slingshot • Special Key • Tankard • Token • Torch |
Moves | Digging • Jumping • Punching • Pushing • Running • Stomping • Swimming • Walking |
Sub-games | Shooting Gallery • Bank Shootout • Gold Panning • Pea-Under-Cup • Boat Race • Hurdles Race • Swimming Race • Long Jump • Coconut Shoot |
Puzzles | Block puzzle • Switch puzzle |