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Difference between revisions of "Coconut Shoot"

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The sub-game plays like {{w|clay shooting}}, except the goal for Conker is to shoot at coconuts thrown out of the palm trees, as the name suggests. There are two crosshairs, both of which automatically lock on to a coconut for about one second as it passes through. The player must press {{button|GBC|A}} or {{button|GBC|B}} right when a coconut passes through either crosshair. Every successful hit earns Conker 100 points, and each consecutive hit earns him an additional 100 point. However, if Conker misses a coconut, even if he only shoots one from the second crosshair it passes through, 100 points are subtracted from his combo. Conker must earn a total of 7,000 points to win Coconut Shoot. The sub-game ends after a certain period of time.
The sub-game plays like {{w|clay shooting}}, except the goal for Conker is to shoot at coconuts thrown out of the palm trees, as the name suggests. There are two crosshairs, both of which automatically lock on to a coconut for about one second as it passes through. The player must press {{button|GBC|A}} or {{button|GBC|B}} right when a coconut passes through either crosshair. Every successful hit earns Conker 100 points, and each consecutive hit earns him an additional 100 point. However, if Conker misses a coconut, even if he only shoots one from the second crosshair it passes through, 100 points are subtracted from his combo. Conker must earn a total of 7,000 points to win Coconut Shoot. The sub-game ends after a certain period of time.
In the Game Boy version, there is only one crosshair, and the score font is different. The coconuts are thrown by a monkey on top of a palm tree on the left and right side each, unlike the Game Boy version. Both monkeys are only ever seen by the arm. Most of the coconuts are thrown much faster than in the Game Boy Color version, significantly increasing the difficulty.


==Profiles==
==Profiles==
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<gallery widths=160 heights=144>
<gallery widths=160 heights=144>
Coconut Shoot background.png|Background
Coconut Shoot background.png|Background
Coconut Shoot GB background.png|Background (Game Boy version)
Coconut Shoot GB gameplay.png|Gameplay for the Game Boy version
</gallery>
</gallery>



Revision as of 00:47, January 28, 2021

Coconut Shoot gameplay.png

Coconut Shoot[1] is a sub-game in Conker's Pocket Tales. It is hosted by an Acorn Person on Mako Islands. The reward for clearing Coconut Shoot is wood, which is one the four parts that Ted needs to make a boat for Conker.

The sub-game plays like Template:W, except the goal for Conker is to shoot at coconuts thrown out of the palm trees, as the name suggests. There are two crosshairs, both of which automatically lock on to a coconut for about one second as it passes through. The player must press A Button or B Button right when a coconut passes through either crosshair. Every successful hit earns Conker 100 points, and each consecutive hit earns him an additional 100 point. However, if Conker misses a coconut, even if he only shoots one from the second crosshair it passes through, 100 points are subtracted from his combo. Conker must earn a total of 7,000 points to win Coconut Shoot. The sub-game ends after a certain period of time.

In the Game Boy version, there is only one crosshair, and the score font is different. The coconuts are thrown by a monkey on top of a palm tree on the left and right side each, unlike the Game Boy version. Both monkeys are only ever seen by the arm. Most of the coconuts are thrown much faster than in the Game Boy Color version, significantly increasing the difficulty.

Profiles

  • Conker's Pocket Tales manual (page 15): "Shoot down the missiles thrown by the monkeys. Aiming is automatic—just press the A or B Button to fire as the targets pass through your crosshairs."

Gallery

References

  1. Conker's Pocket Tales manual, page 15.