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Aztec Temple
From the Conker Wiki, the Conker encyclopedia
- “A seemingly-endless labyrinth of trap-ridden rooms and corridors, the Temple has been reopened for the first time in centuries by the fleeing Evil Acorn.”
- —Conker's Pocket Tales instruction booklet, page 18
The Aztec Temple is the sixth and final world of Conker's Pocket Tales, excluding the Catacombs. In this world, Conker must travel through an ancient temple featuring numerous trap-ridden rooms and corridors. Eventually, he bumps into the world boss, Siegfried, who is awoken by Evil Acorn to battle Conker.
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[Edit] Conker's Pocket Tales
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Protagonists | Conker • Berri |
Acorn friends | Blacksmith • Dusty • Forest Guardian • Forest Wong • Sheriff • Ted • Undertaker • Vulture Culture |
Enemies | Ant • Armadillo • Bat • Blob • Cactus • Chair • Chasing Plant • Crab • Crow • Fish • Flytrap • Mushroom • Shark • Snake • Spider • Toy Mouse • Wolf |
Obstacles | Blade • Boulder • Flying Sword • Spike • Tumbleweed |
Antagonists | Hsstamean • Sol and Luxo • Waldorf • Honker • Swamp Fiend • Golem • Evil Acorn |
Worlds | Willow Woods • Vultureville • Krow Keep • Mako Islands • Claw Swamp • Aztec Temple • Catacombs |
Items | Acorn • Conker • Gold • Invite • Key • Mask • Pickaxe • Present • Saw • Secret Present • Slingshot • Special Key • Tankard • Token • Torch |
Moves | Digging • Jumping • Punching • Pushing • Running • Stomping • Swimming • Walking |
Sub-games | Shooting Gallery • Bank Shootout • Gold Panning • Pea-Under-Cup • Boat Race • Hurdles Race • Swimming Race • Long Jump • Coconut Shoot |
Puzzles | Block puzzle • Switch puzzle |