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Difference between revisions of "Grunt"

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{{stub}}
{{rewrite|section=yes|Everything. this might take a while so I might start with the basics.}}
{{Quote|The all-rounder, the jack of all trades, the basic, reliable combat unit Grunts have no particular specialty or imposing physical characteristic, but they compensate for it in other ways- with guts, access to powerful firearms, and the valuable self-heal ability (which naturally makes them a lot harder to kill if given time to use it).|From the game manual}}
{{Quote|Don’t underestimate the power of the everyday Joe. If you don’t have any special skills, forget about it. You were made to be a Grunt, easily the coolest of all the classes. You get to carry a big gun, and we teach you how to heal yourself for those times when you skin your knee.|Community Conker site}}
[[File:Tedi LnR.jpg|thumb|200px|Artwork of a Tedi Grunt]]
[[File:Tedi LnR.jpg|thumb|200px|Artwork of a Tedi Grunt]]
[[File:Conker LnR Squirrel Grunt.gif|thumb|Artwork of an SHC Grunt]]
'''Grunt''' is one of the classes in the [[Xbox Live & Co.]] mode of ''[[Conker: Live & Reloaded]]''. They are the most basic and versatile class but have no distinctive traits. In compensation, Grunts have the ability to wield powerful weapons and to self-heal. Grunts are the basic footsoldiers of the [[Tediz]] and [[Squirrel High Command]].


==Weapons==
The '''Grunt''' is the most basic class in the [[Xbox Live & Co.|Chapter X]] mode, starting with the Sturm 21 capable of either shooting in automatic (Fires the gun nonstop until runs out of ammo though very inaccurate), Burst (Fires in three, saves ammo and makes it accurate.) and dum dum (slowest but, destroys vehicle very quickly) An medgun that can heal others, frag and stun grenades and has an ability to heal itself by using Self-heal which restores all of his health. And his Vehicle is the Toad MKII. When upgraded the gains Magnova grenades, can now drive an R-hog but the biggest useful weapon he gets is the Hogster which is the broken weapon in multiplayer due to being able to shoot far and its high damage, like the Sturm 21 it also has three fire modes, Frag (Goes on a timer and explodes after a few seconds.), Impact (Makes the grenade explodes on impact.) And Release (Will go off when the player presses the fire button again.)
*[[Sturm 21]], a three-barrel submachine gun
==General information==
*[[Hogster]], anti-infantry grenade launcher unlocked via upgrade
===Physical appearance===
*[[Medgun]], a device allowing the Grunt to heal teammates, in turn adding +1 CP
The SHC grunt, has gray fur, blue eyes, and a flat top hairstyle when he has no helmet. Two notable things are he has a stitched-up wound on his left cheek due to fighting and his left eye is a bit pinkish and more winkled either due to the war, being buzzed, or not enough sleep. The old war is the ones seen in [[Conker's Bad Fur Day]] [[It's War]] chapter, Wearing army attire like the rest of the SHC classes, theirs a few details like his backpack has a shovel probably to either dig graves or to dig trenches, an ace of spades card attached to his helmet due to the fact it gives him good luck.
*[[Frag Grenade]], standard fragmentation grenade
 
*[[Stun Grenade]], flashbang used to stun enemies
 
*[[Magnova Grenade]], electromagnetic pulse grenade
===Personality===
 
 
 
==Gallery==
<gallery widths="150" heights="150">
Conker LnR Squirrel Grunt.gif|thumb|800px|SHC Grunt (old war)
Conker LnR Squirrel Grunt 2.jpg|SHC Grunt (future war)
Conker LnR Grunt Tediz.jpg|Tedi Grunt (future war)
</gallery>
 
==Trivia==
*In community conker's Sturm 21 page, says that grunts names their Sturm 21's after their girlfriends which, is most likely the SHC's grunts due to the fact theirs no females in the Tedi race. <ref>"Grunts have been known to name their favorite Sturm 21 machine guns after their girlfriends." [https://web.archive.org/web/20070203074202/http://community.conker.com/tipsandtricks/Sturm_21_future-640.jpg.htm]</ref>
 


{{stub}}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Xbox Live & Co.]]
[[Category:Xbox Live & Co.]]
[[Category:Conker: Live & Reloaded]]
[[Category:Conker: Live & Reloaded]]

Revision as of 17:42, March 3, 2022


This article is incomplete, otherwise known as a "stub." You can help the Conker Wiki by adding more.

It has been requested that this section be rewritten. Reason: Everything. this might take a while so I might start with the basics.

“The all-rounder, the jack of all trades, the basic, reliable combat unit Grunts have no particular specialty or imposing physical characteristic, but they compensate for it in other ways- with guts, access to powerful firearms, and the valuable self-heal ability (which naturally makes them a lot harder to kill if given time to use it).”
From the game manual
“Don’t underestimate the power of the everyday Joe. If you don’t have any special skills, forget about it. You were made to be a Grunt, easily the coolest of all the classes. You get to carry a big gun, and we teach you how to heal yourself for those times when you skin your knee.”
Community Conker site
Artwork of a Tedi Grunt

The Grunt is the most basic class in the Chapter X mode, starting with the Sturm 21 capable of either shooting in automatic (Fires the gun nonstop until runs out of ammo though very inaccurate), Burst (Fires in three, saves ammo and makes it accurate.) and dum dum (slowest but, destroys vehicle very quickly) An medgun that can heal others, frag and stun grenades and has an ability to heal itself by using Self-heal which restores all of his health. And his Vehicle is the Toad MKII. When upgraded the gains Magnova grenades, can now drive an R-hog but the biggest useful weapon he gets is the Hogster which is the broken weapon in multiplayer due to being able to shoot far and its high damage, like the Sturm 21 it also has three fire modes, Frag (Goes on a timer and explodes after a few seconds.), Impact (Makes the grenade explodes on impact.) And Release (Will go off when the player presses the fire button again.)

General information

Physical appearance

The SHC grunt, has gray fur, blue eyes, and a flat top hairstyle when he has no helmet. Two notable things are he has a stitched-up wound on his left cheek due to fighting and his left eye is a bit pinkish and more winkled either due to the war, being buzzed, or not enough sleep. The old war is the ones seen in Conker's Bad Fur Day It's War chapter, Wearing army attire like the rest of the SHC classes, theirs a few details like his backpack has a shovel probably to either dig graves or to dig trenches, an ace of spades card attached to his helmet due to the fact it gives him good luck.


Personality

Gallery

Trivia

  • In community conker's Sturm 21 page, says that grunts names their Sturm 21's after their girlfriends which, is most likely the SHC's grunts due to the fact theirs no females in the Tedi race. [1]
  1. "Grunts have been known to name their favorite Sturm 21 machine guns after their girlfriends." [1]