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Difference between revisions of "Helmet"

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The '''Helmet''' is a yellow helmet featured in ''[[Conker's Bad Fur Day]]'' and ''[[Conker: Live & Reloaded]]''. The helmet has a built-in headlamp that allows [[Conker the Squirrel|Conker]] to see through dark areas.
The '''Helmet''' is a yellow helmet featured in ''[[Conker's Bad Fur Day]]'' and ''[[Conker: Live & Reloaded]]''. The helmet has a built-in headlamp that allows [[Conker the Squirrel|Conker]] to see through dark areas.


Conker only wears the Helmet in the [[Clang's Lair]] portion of the [[Bat's Tower]] chapter, which allows him to better navigate through the dark water. The headlamp is operated by a battery that quickly runs out. Conker can replace the battery from [[Context-sensitive Zone]]s located above surface in parts of the area. Conker needs the helmet to see the paths illuminate, as he must follow a specific path to reach the Boiler Room.
Conker only wears the Helmet in the [[Clang's Lair]] portion of the [[Bats Tower]] chapter, which allows him to better navigate through the dark water. The headlamp is operated by a battery that quickly runs out. Conker can replace the battery from [[Context-sensitive Zone]]s located above surface in parts of the area. Conker needs the helmet to see the paths illuminate, as he must follow a specific path to reach the Boiler Room.


In the ECTS 2000 build, Conker wears the Helmet in a test level of Clang's Lair. The Helmet inexplicably has blue spikes attached to it.
In the ECTS 2000 build, Conker wears the Helmet in a test level of Clang's Lair. The Helmet inexplicably has blue spikes attached to it.

Revision as of 01:59, July 24, 2018

Conker replaces the headlamp battery for his helmet.

The Helmet is a yellow helmet featured in Conker's Bad Fur Day and Conker: Live & Reloaded. The helmet has a built-in headlamp that allows Conker to see through dark areas.

Conker only wears the Helmet in the Clang's Lair portion of the Bats Tower chapter, which allows him to better navigate through the dark water. The headlamp is operated by a battery that quickly runs out. Conker can replace the battery from Context-sensitive Zones located above surface in parts of the area. Conker needs the helmet to see the paths illuminate, as he must follow a specific path to reach the Boiler Room.

In the ECTS 2000 build, Conker wears the Helmet in a test level of Clang's Lair. The Helmet inexplicably has blue spikes attached to it.

Conker was planned to wear a Helmet in the cavern area of Twelve Tales: Conker 64. The Helmet is metallic rather than yellow.

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