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Chasing Plant
The title of this article is conjectural; an official name for the subject has not been found, so it has been given a fitting title by the editors. If an official name appears, it is requested that the article is moved to the correct name.
Chasing Plants are red and orange plant enemies that appear in Conker's Pocket Tales. They are relatives to Flytraps. Chasing Plants are encountered in Willow Woods, Krow Keep, Claw Swamp, and the Aztec Temple. Unlike Flytraps, Chasing Plants do not spit projectiles at Conker but rather walk after him if they notice him. Conker can defeat a Chasing Plant by shooting at it twice from his Slingshot (three times in the Game Boy version).
In the Game Boy version, because of the system's monochromatic palette, Chasing Plants and Flytraps have the same appearance and can only be distinguished from their behavior.
Gallery
[Edit] Conker's Pocket Tales
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Protagonists | Conker • Berri |
Acorn friends | Blacksmith • Dusty • Forest Guardian • Forest Wong • Sheriff • Ted • Undertaker • Vulture Culture |
Enemies | Ant • Armadillo • Bat • Blob • Cactus • Chair • Chasing Plant • Crab • Crow • Fish • Flytrap • Mushroom • Shark • Snake • Spider • Toy Mouse • Wolf |
Obstacles | Blade • Boulder • Flying Sword • Spike • Tumbleweed |
Antagonists | Hsstamean • Sol and Luxo • Waldorf • Honker • Swamp Fiend • Golem • Evil Acorn |
Worlds | Willow Woods • Vultureville • Krow Keep • Mako Islands • Claw Swamp • Aztec Temple • Catacombs |
Items | Acorn • Conker • Gold • Invite • Key • Mask • Pickaxe • Present • Saw • Secret Present • Slingshot • Special Key • Tankard • Token • Torch |
Moves | Digging • Jumping • Punching • Pushing • Running • Stomping • Swimming • Walking |
Sub-games | Shooting Gallery • Bank Shootout • Gold Panning • Pea-Under-Cup • Boat Race • Hurdles Race • Swimming Race • Long Jump • Coconut Shoot |
Puzzles | Block puzzle • Switch puzzle |