Slingshot

The Slingshot is a recurring weapon in the Conker franchise. It appears in Conker's Pocket Tales, Conker's Bad Fur Day, and Conker: Live & Reloaded. It would have also appeared in the cancelled Twelve Tales: Conker 64. In every game, the Slingshot's purpose is to fire Conkers at something, usually enemies.

Conker's Pocket Tales
In Conker's Pocket Tales, Conker can obtain the Slingshot by completing a block puzzle in the Windmill of the first world, Willow Woods. This weapon allows Conker to fling Conker nuts, specifically at enemies. He can carry up to 99 Conkers to fling from the Slingshot.

Prior to acquiring the Slingshot, Conker's only attacks were Punching or Stomping, and the Conkers he collected had no use. The player can press 'B' to fire a Conker from the Slingshot, which fires in a straight line. This weapon replaces the punch attack until Conker runs out of ammo.

Conker's Bad Fur Day / Conker: Live & Reloaded
The Slingshot reappears in Conker's Bad Fur Day and its Xbox remake, Conker: Live & Reloaded as a context-sensitive weapon. There are two Context Zones that Conker uses the Slingshot: the first time is in Windy and the second time in It's War. He can also fire an unlimited supply of Conkers. To do so, the player must press 'Z' (or RT in the remake).

In Windy, Conker must fire Conker nuts at four Dung Beetles blocking the pathway to the Poolands and Barn Boys. In It's War, the Conkers fired from the Slingshot are engulfed in flames. Conker must fling them at two separate TNT Imps, whose TNT Barrel must explode on both sides of a crashed plane blocking the port exit.